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Monday, August 26, 2013

Logo research

The difference between symbolism and logos is that symbols are used to communicate specific things, how as logos are used as a generalization. Logos are used to put an image to something making it easy to remember.

Logo Insparation



This logo appears to have a leaf in it which would symbolize natural elements which is the compony.
This portrays the compony well because it shows two energetic RED bulls, which is good because it is an energy drink compony named red bull.


this symbolizes the compony well because it is a big burger.

Tuesday, May 14, 2013

Tuesday, April 30, 2013

Goal 1

I will have most of our environment modeled. It is doubtful that I will have it completed. The Island base is the first on my list.

Friday, April 26, 2013

Pictures and Map lay out








We had also tried to scan marks map but for what ever reason I would not scan correctly.

Thursday, April 18, 2013

The Breakdown

 
The Breakdown

·     Week 1 we will sketch the scene and various objects for the scene.
·     Week 2-3 we will model the scene and the objects.
·     Week 4 we will do any sculpting we need.
·     Week 5 we will do the texture and the lighting and then get the game part set up.
·      Hopefully get test renders done and a test run through of the game.

Tuesday, April 16, 2013

Inspirational Images

This is angry bots and the producer is Unity technologies.

This is 3rd person shooter made by Unity technologies.


This is boot camp and the producer is Unity technologies.

Art Analysis



Art Analysis

       I see the game angry bots. There are a bunch of bright lights. The guy looks like some space guy. He is in a rainy place that is all metal and concrete. The artist is trying to say, it is bright and energetic. He made the surroundings bright so you can see and it really pops out. The emotion he is trying to evoke is that the guy is fighting a bunch of robots. He wanted it to stand out so people would play it. The function of the work is that it is a fun game. It contributes to the community for playing this game. This is a game on the Internet so a lot of different communities have dealt with it. It is a shooting style of game, which my partner and I are going to try to do. 
 

Our Proposal

 
Our Proposal

Our plan is to have a freighter wrecked on a small island. On the freighter there is a special piece of equipment that the future needs. So you have to go through the game and play as this futuristic guy. You have to shot these freaks to get to the piece of equipment. Mean while the future is counting on you to get the job done. If not your space ship that needs that piece of equipment, will be stranded. We are combining the future and the present. Our challenge is to get through the whole game. We think it will be a big achievement to get this done.

Friday, April 12, 2013


Ideas Cory/Kinder

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3D Gaming Project on Unity
   Game Types:
·      Killing game
·      Action Game
·      Arcade game
-1st person

Ideas
Background:
·      The sea
·      Sunny sky
·      Dark night on the ocean
   Map:
·      On a ship
·      A wrecked ship
·      On an island
Good Guy:
·      A guy like Rambo
·      Soldier
·      Hit Man
Bad Guys:
·      Zombies
·      Monsters
·      Freaks
·      Faulty Robots
   - Aliens 
Weapons:
·      Pistol(s)
·      Machine guns
·      Laser guns
·      Rocket Launcher