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Wednesday, August 28, 2013
Monday, August 26, 2013
Logo research
The difference between symbolism and logos is that symbols are used to communicate specific things, how as logos are used as a generalization. Logos are used to put an image to something making it easy to remember.
Logo Insparation
This logo appears to have a leaf in it which would symbolize natural elements which is the compony.
This portrays the compony well because it shows two energetic RED bulls, which is good because it is an energy drink compony named red bull.
this symbolizes the compony well because it is a big burger.
Tuesday, May 14, 2013
Tuesday, April 30, 2013
Goal 1
I will have most of our environment modeled. It is doubtful that I will have it completed. The Island base is the first on my list.
Friday, April 26, 2013
Thursday, April 18, 2013
The Breakdown
The Breakdown
·
Week 1 we will sketch
the scene and various objects for the scene.
·
Week 2-3 we will model
the scene and the objects.
·
Week 4 we will do any
sculpting we need.
·
Week 5 we will do the
texture and the lighting and then get the game part set up.
·
Hopefully get test renders done and a
test run through of the game.
Tuesday, April 16, 2013
Inspirational Images
Art Analysis
Art Analysis
I see the game angry bots. There
are a bunch of bright lights. The guy looks like some space guy. He is in a
rainy place that is all metal and concrete. The artist is trying to say, it is
bright and energetic. He made the surroundings bright so you can see and it
really pops out. The emotion he is trying to evoke is that the guy is fighting
a bunch of robots. He wanted it to stand out so people would play it. The
function of the work is that it is a fun game. It contributes to the community
for playing this game. This is a game on the Internet so a lot of different
communities have dealt with it. It is a shooting style of game, which my
partner and I are going to try to do.
Our Proposal
Our Proposal
Our plan is to have a
freighter wrecked on a small island. On the freighter there is a special piece
of equipment that the future needs. So you have to go through the game and play
as this futuristic guy. You have to shot these freaks to get to the piece of
equipment. Mean while the future is counting on you to get the job done. If not
your space ship that needs that piece of equipment, will be stranded. We are
combining the future and the present. Our challenge is to get through the whole
game. We think it will be a big achievement to get this done.
Friday, April 12, 2013
Ideas Cory/Kinder
Version:1.0
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SourceURL:file://localhost/Volumes/Art/Computer%20Assisted%20Arts/BLACK/Kinder:Salisbury%20Ind.%20Project/Ideasforgame.doc
3D Gaming Project on Unity
Game Types:
·
Killing
game
·
Action
Game
·
Arcade
game
-1st person
Ideas
Background:
·
The
sea
·
Sunny
sky
·
Dark
night on the ocean
Map:
·
On a
ship
·
A
wrecked ship
·
On an
island
Good Guy:
·
A guy
like Rambo
·
Soldier
·
Hit
Man
Bad Guys:
·
Zombies
·
Monsters
·
Freaks
·
Faulty
Robots
- Aliens
Weapons:
·
Pistol(s)
·
Machine
guns
·
Laser
guns
·
Rocket
Launcher
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